Degree/Certificate: Associate in Science
HEGIS Code: 5012
SUNY Code: 11683
Major Code: ANI
The associate in science In Animation is designed as a transfer program in the rapidly growing field of animation, including the areas of video game design, feature film production, television production, independent short-film production, advertising, as well as visualization in industry, medical fields and law enforcement. Emphasis is placed on creative avenues for communication, solid foundational art skills, and digital implementation. Industry-standard, cutting-edge technology is introduced within the historical framework of accepted principles of animation and cinematography.
The Animation program at Niagara County Community College has a liberal arts framework with targeted attention given to:
- Traditional foundational art skills
- Fluency in critiquing and discussing the traditional visual arts as well as animation
- An understanding of animation software and digital equipment related to the field
- Creative and innovative storytelling strategies and techniques
- Classroom and workplace etiquette
- Emphasis on the importance of life-long learning
- Confident problem-solving and researching abilities
The NCCC Approach
Focus is placed on the traditional principles of animation, as first devised by Disney Animation Studios. Students will bridge the traditional with the digital, in their Two-Dimensional (2D) Animation courses as well as their Three-Dimensional (3D) courses. Students will learn how to transfer their traditional animation skills to the computer, using the latest cutting-edge 2D and 3D computer animation software, equipment and hardware. As the student becomes more sophisticated, so will the challenges laid out in progressive projects and courses.
Students admitted fall and spring.
Program Mission Statement
The mission of the Niagara County Community College Animation program is to prepare students from diverse backgrounds for transfer to an accredited baccalaureate animation program while also introducing them to animation studio culture. Offering an A.S. in Animation is in keeping with this mission and furthers the NCCC commitment to providing a teaching and learning environment dedicated to excellence.
Program Goals and Objectives
- To prepare graduates for transfer into baccalaureate programs in animation
- To assure that graduates meet seven of the ten SUNY General Education goals with 30 credits
Student Learning Outcomes
Upon successful completion of the Animation program, the student will: (NASAD approved guidelines for animation October 2012)
- Demonstrate knowledge and skills in the use of basic principles, concepts, tools, techniques, procedures, and technologies sufficient to produce animation art from concept to a finished product that communicates ideas and/or stories to a viewer or an audience. This includes, but is not limited to the ability to use the competencies listed in items listed below in professional contexts as appropriate to the needs of specific projects.
- Employ the principles of animation, including its visual, spatial, sound, motion, and temporal elements and features, and how these elements are combined in the development of animation art.
- Differentiate between narrative, non-narrative, and other information/language structures (linear, non-linear, thematic, cinematic, interactive, etc.) to organize content in time-based media.
- Assemble concepts and processes for the development, coordination, and completion of animation art (examples include, but are not limited to concept, visual, and character development; the use of scenarios and personas; and storyboarding, color studies, and style sheets).
- Develop the characteristics and capabilities of various animation methods and technologies in creative and project development contexts (example include, but are not limited to stop motion, traditional animation, 2D Digital, 3D Digital, etc.).
- Define the history of animation, its artistic and technological evolution, and an understanding of basis aesthetic
- Acquire collaboration and communication skills within team animation projects using associated production processes (examples may include, but are not limited to background artists, layout artists, title artists, lighters, riggers, production managers, writers, technicians, etc.)